

Raiders will occasionally harry your vault, but a little preparedness goes a long way.


For lack of anything better, the formal wear’s luck boost is useful for rushing any room. The nightwear’s charisma boost is an easy way to help anyone breed more quickly in the living quarters. Endurance- and strength-boosting outfits are best saved for your wanderers to keep them safe out there. Outfits boost particular combinations of SPECIAL stats, so try and give everyone an outfit that boosts their strongest stat, corresponding with their job. Just like with guns, the best place to store the outfits your wanderers bring back is on the backs of your vault dwellers. That’s not any better than the damage they will do with their bare hands, and extra caps are always useful. Also, don’t bother with weapons that only do 0-1 damage. When disaster strikes, pregnant dwellers flee to the bunks in order to wait it out, so guns won’t do them any good. Having at least some guns in every single room ensures that they will remain safe in case of a radroach infestation or if raiders break through your defenses.ĭon’t bother arming your pregnant women, though. You can sell these for a few caps, or build a storage room to keep them, but it’s best first to arm every one of your citizens. Most of the guns you find will be less powerful, like rusty sawed-off shotguns and pistols. Arm your vault dwellersĪfter your wanderers start bringing in weapons, the best thing place to store them is in the hands of every adult citizen you have. Your biggest and most powerful guns, such as alien blasters and the Fat Man, are best saved for those wanderers to stay safe out in the wasteland. This is an easy way to make sure your dweller assignments are the most impactful, especially when trying to fulfill the objective of assigning dwellers to the proper room.
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They are happier when they are busy, so you have no reason not to strive for full employment. When assigning dwellers to rooms, holding them over a given room shows the net change (either positive or negative) on its efficiency. Without a job, your dwellers are just soaking up food and water, so be sure to periodically check and make sure everyone is busy either working or training. Anyone on “Coffee Break” isn’t taking a breather from the power plant - it’s just a euphemism for unemployment. You can sort the list of your vault dwellers by different columns, including their current job. Luck is a good second stat to focus on for anyone, followed by charisma to make repopulating faster for everyone. Once you gain access to the training rooms, buff up dwellers’ strongest stat to maximize their efficacy in a given job. Luck helps dwellers in any job be more likely to succeed when you rush production, and also increases the odds of your wanderers finding good loot. Strength increases production in power plants, perception helps at the water treatment facility, endurance helps them survive longer in the wasteland, charisma helps them breed more quickly in the living quarters and attract new followers with the radio station, intelligence aids in producing Stimpaks and RadAway, and agility aids in producing food at the diner and garden. These abilities correspond to how effective the dweller will be in a particular room, so let them guide where you assign them to work. SPECIAL stats explainedĪll of your dwellers have the main Fallout games’ SPECIAL stats, standing for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. If you are producing a surplus of electricity, you can safely build more facilities to increase your storage capacity without putting a strain on your resources. Power generating rooms are the exception, though.

Don’t build too fast, though! Diners and water treatment facilities use power even if no one is operating them, so building facilities you can’t use yet is a waste of precious power.Įven if you do have the personnel, sometimes it is better to focus on training them to work more efficiently in the rooms you do have instead of building new ones. Rooms require more power to operate the farther they are from a power plant, so be sure to space your reactors out evenly to maximize their efficiency. It may be a little more expensive to build elevators down instead of using more of the horizontal space, but the long-term efficiency of this simple, two-column structure can’t be beat. Extending the initial elevator directly down leaves you room for three-wide rooms on either side. Resident Evil 4 Remake PC: best settings, ray tracing, FSR, and moreīecause rooms max out at three across, always leave space for them to expand. Resident Evil 4 Shooting Gallery guide: locations, rewards, and tips
